Though many Elector Counts consider him untested, tales of his martial prowess and statecraft have already spread through the Empire and beyond. Now, at a time where ancient enemies stir, a new man has been elected Emperor. First it was the warrior-god Sigmar, founder of the Empire, later Magnus the Pious, who united the nation and beat back the tide of Chaos. It is from these men and women that the Emperor is elected, and not infrequently in the past the realm has been blighted by corrupt leaders or civil war as rival Elector Counts fought for the throne, dark times during which the Empire's enemies have taken advantage of this weakness.Īnd yet, when the Empire seems at its greatest peril, the Twin-Tailed Comet arcs across the sky and a great leader comes to the fore. For the Empire is not one harmonious nation, but a collective of fiercely independant provinces and city-states each led by an Elector Count - a powerful noble whose interests do not always align with the greater good for the nation. The variety and synergy between these disparate troops constitutes the chief strength of any Empire army.īut perhaps the Empire's greatest foe has always been itself. Ranks upon ranks of disciplined State Troops, brave men more than prepared to lay down their lives to protect the lands and people they hold dear, march alongside the proud noble-born warriors of the Knightly Orders, the ingenious war-machines of the Imperial Gunnery School of Nuln, and the enigmatic Battle Wizards of the Eight Colleges of Magic at Altdorf.
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The contents of this article are entirely independent and solely reflect the editorial opinion of PC Gamer.The Empire's mighty armies stand ready to protect mankind's greatest nation against its many foes. PC Gamer created this content as part of a paid partnership with Sega. If you want an army that doesn’t just laugh at hardship so much as charge directly at it on a 1000lb apex predator, then Kislev has a saddled bear with your name on it. It’s a force that embodies Kislev’s grim, unyielding refusal to crumble in the face of isolation, atrocious climate, and the worst next-door-neighbours the Warhammer world has to offer.
And if that’s not enough bears-and it’s not, because there’s no such thing-the army is also capable of fielding Elemental Bears: colossal, magical creatures that represent nature at its most brutal and unrelenting, able to smash down enemy gates and even hold their own against the Greater Daemons of Chaos. The few that remain do pack an impressive punch, and, as you might expect, they also come equipped with bears-enough to discourage all but the most dedicated skirmishers. During the reign of Tzar Alexis a dozen new guns were commissioned, but, over time, most have been lost. Kislev isn’t known for its artillery, and, in fact, Kislevite nobles were expressly forbidden from maintaining cannons in the past. And War Bear riders can back up their fearsome charge with increased longevity in the melee. Winged Lancers and The Gryphon Legion are the sort of horsemen that would even give a Bretonnian self-esteem issues. And that’s perhaps why Kislev is famous for its mounted units. The Oblast, a bleak wilderness where a sturdy steed is literally the difference between life and death, makes up most of Kislev. And Ice Maidens are the elite warriors of the Ice Court who can slow opponents with magic-imbued bows and even specialise to take on monstrous units. Kislev’s versatility is reflected in its hybrid units: Streltsi come equipped with rifles that double up as greataxes, capable of finishing off any units who actually reach them, reminding us there’s something lovely about a gun that’s dangerous at both ends. Eventually they’ll become Ice Witches, able to harness the raw, murderous power of the cold as a weapon. Those yet to complete their training are known as Frost Maidens. Here, the noble daughters of Kislev prepared for a life of conflict and command. Its sorcery instead comes from the Ice Court-a group of powerful Ice Witches within the Royal Palace that acts as a separate political body, and more. Unlike the Empire, Kislev doesn’t have colleges of magic. And at the head of the Ursunite Cult is Supreme Patriarch Kostaltyn-a wild-eyed and wailing demagogue whose zealotry makes him impossible to kill.
Chief among these is the Cult of Ursun, the Great Bear and patron god of Kislev. The Cults dedicated to Kislev's gods remain active, but only with the oversight of the Orthodoxy. This is a centralised, unifying religious movement intended to codify the Kislevite faith.
Its cults and religions are united under The Great Orthodoxy, founded by Tzar Boris Bokha.
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We've partnered up with Sega to create The Tome of Knowledge, a series of articles and videos that showcase the flavour, personality and units of Total War: Warhammer 3's factions.įaith binds Kislev together.